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Computing - Digital Support Services: T Level (Technical qualification) Full-time (FCMP)

Barnsley College

Church Street, Barnsley, South Yorkshire, S70 2AX

T Level Technical Qualification
Level 3
BCComputingDigitalTLEVEL2022
Information and Communication Technology

Course Summary

During this two-year programme, you will learn the core knowledge that underpins the digital support industry and develop specific skills that will allow you to enter employment in roles such as a digital support technician, digital applications technician, digital service technician, infrastructure technician, IT solutions technician or hardware and software solutions roles.

The course is split into two years. The first year is made up of core content and the second year you will study one of two possible pathways: Digital Infrastructure or Digital Support.

T Level courses have been developed in collaboration with employers and businesses so the content meets the needs of industry and prepares you for work. They provide the knowledge and experience needed to open the door to highly skilled employment, an apprenticeship or higher-level study, including university.

T Levels are courses for 16-to 18-year-olds that are studied at the same level as A Levels. They are for young people who prefer a more technical education when they come to College, rather than following a purely academic pathway, or a work-based apprenticeship.

T Levels combine classroom theory, practical learning and a minimum 315 hours of industry placement with an employer to make sure you have real experience of the workplace.

Course Details

The core content you will study in year one is assessed through two external exams and an employer set project.

Paper 1 is an externally set and marked exam and will cover:

  • Business context including business environment, digital value to business, technical change management and risks in a business context.
  • Culture including moral and ethical issues.
  • Data including data and information in organisations, data formats, data systems and data management.
  • Digital analysis including computational thinking and use of algorithms. Digital environments including physical environments, networks, virtual environments, cloud environments and resilience of environments.
  • Diversity and inclusion including digital inclusion and impact of non-inclusive digital practices.
  • Learning including emerging trends and technologies.
  • Legislation including relevant legislation, guidelines and code of conduct.
  • Planning including project planning, life cycle management and quality management.
  • Security including security risks and threat mitigation.
  • Testing including root cause analysis and testing methods.
  • Tools including presentation tools, project management methodologies, evaluation tools and collaborative communication tools.

Paper 2 is also an externally set and marked exam and will cover:

  • Careers within the digital support services sector.
  • Communication in digital support services including communication formats and interactions between digital support services and clients/colleagues.
  • Fault analysis and problem resolution including fault analysis tools, frameworks for problem management, root cause analysis and incident management.

How will it be delivered?

In year one, you will take two paper-based exams.

In year two, you will complete an employer-based coursework assessment. Core components will be assessed through a project set by employers from within the industry and two externally-set tests. Occupational specialisms will be assessed through a defined project created in conjunction with relevant employers and supported by specialist tutors.

Entry requirements

English and Maths at Grade 5 minimum

Five other GCSEs at grade 4 or above

You may also require a DBS

Your next steps...

You can go on to study a relevant university course or apprenticeship or go into employment in a digital support role. Due to the wide variety of skills you will acquire on the course, you could study or work in networking, software development, games design, computer science, big data analytics, cyber security, social media or business.

Additional information


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